Ideas vs Information
Is there a difference?
As communications get increasingly complex, I think itâs worth defining a distinction.
If weâre in marketing, we strategize and produce both. But for very different purposes, and for very different outcomes. And so, this distinction between ideas and information matters when we set out to develop creative briefs, to organize project schedules, arrange talent resources, to write and design and ultimately, to evaluate the end product.
For me, an idea is defined by causing the reaction, âI hadn't thought of it that way before.â This has been the provence of design and advertising since the beginning. Design and Advertising are the business of fomenting change, of changing behaviorâfrom one set of beliefs or understanding to a different set.
So if we are to evaluate an idea, our first question might be: Does whatever weâre looking at cause the kind of reaction, the change in behavior, weâre looking to elicit?
But in some cases, Design and Advertising are asked not to change behavior. In this context, information simply is. A recipe is information. An annual report is information. Tech specs are information. Nutritional labeling is information. âAbout Usâ might be information. Information enables, yes. But will information, on its own, cause such a reaction as to change behavior? (Perhaps, if the information wasnât what we expected it to be. But then weâve identified a potential opportunity for an idea, havenât we?)
Itâs a continuum, for sure. But thatâs the point. At the onset, when weâre crafting the brief, can we distinguish what we wantâan idea or information? Is the assignment to inform or to cause a reaction?
Think of it this way: If our goal is to get someone swiftly through an interactive process, then an idea isnât necessary. What we need is enough information and design to help them proceed. But if our goal is to contrast an interactive process from its competition, to set that experience apart, then causing a reactionâgetting people to think âthis is differentââmakes sense. In this second case, we need an idea.
Another: Consider a âHow Toâ video script. Given the genre, an emphasis on informing seems apt. Our goal isnât to rethink the wheel, just demonstrate how one works. But what if our category is overrun with information, and there are a dozen adequate demonstrations of wheels? Perhaps we donât need a video at all. What sort of idea do we need?
Maybe thatâs the point.
An assignment to produce information isnât asking us to challenge known systems and frameworks, but an assignment for an idea most definitely is asking to cause such reactions.